3D TUTORIALS:  A Step-By-Step Guide For Beginner

 

English | November 19, 2018 | ASIN: B07KQMQ5R3 | AZW3 | 8.45 MB

 

 

Architectural Design with SketchUp: Component-Based Modeling, Plugins, Rendering, and Scripting
Architectural Design with SketchUp: Component-Based Modeling, Plugins, Rendering, and Scripting by Alexander C. Schreyer
English | December 4, 2012 | ISBN: 1118123093 | 320 pages | PDF | 42 MB
 
"… the book is wonderfully illustrated with full color and descriptive images that complement each tutorial or exercise. Alex's teaching background really rings through as every item is nicely structured and very informative.  Overall Alex's  book is a winner. Well structured, illustrated and most of all easy to read and understand. While the overall theme is based in architecture, the techniques can be applied to any discipline and the wide range of topics covered are excellently delivered."
-Richard O'Brien, CatchUp Editor, the official SketchUcation newsletter

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press
Autodesk 3ds Max 2014 Essentials: Autodesk Official Press by Randi L. Derakhshani and Dariush Derakhshani
English | ISBN: 1118575148 | 2013 | 416 pages | PDF  | 155 MB
 
Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily.

Mastering Autodesk Maya 2014: Autodesk Official Press
Mastering Autodesk Maya 2014: Autodesk Official Press by Todd Palamar
English | ISBN: 1118574966 | 2013 | 1008 pages | EPUB | 102 MB
 
Hands–on intermediate–to–advanced coverage of the leading 3D software Autodesk Maya is the industry–leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you.

Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8
Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8 by Allan Brito
English | October 9th, 2018 | ISBN: 1789619475 | 194 Pages | EPUB | 64.14 MB

2.5D Printing: Bridging the Gap Between 2D and 3D Applications
2.5D Printing: Bridging the Gap Between 2D and 3D Applications
English | ISBN: 1118967305 | 2018 | 272 pages | PDF | 36 MB

 

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing.

Unity Game Development: Short and easy guide from the very beginning
Unity Game Development: Short and easy guide from the very beginning by Max Lemann
English | September 13, 2018 | ISBN: 1727266986 | 60 pages | AZW3 | 1.11 MB

Do you need to venture into game development? If yes, this is the right book for you. It guides you on how to develop games using the Unity platform. The author begins by guiding you on how to get started with the Unity platform by installing it. The basic elements of the Unity platform and games have been discussed. You have then been guided on how to create the graphical user interface (GUI) for your game. You will know how to add the inbuilt game objects to the game scenes. You will also know how to import your own images and use them in your game. Once the user interface for the game has been created, the objects should be made to do something by interacting with the other elements in the scene. The author guides you on how to write the code instructing the objects to do this.

Unity 2018 Artificial Intelligence Cookbook: Over 90 recipes to build and customize AI entities for your games..., 2nd Edition
Unity 2018 Artificial Intelligence Cookbook: Over 90 recipes to build and customize AI entities for your games with Unity, 2nd Edition by Jorge Palacios
English | September 18th, 2018 | ISBN: 1788626176 | 334 Pages | EPUB | 2.33 MB

Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1

The SketchUp Workflow for Architecture 2nd Edition
The SketchUp Workflow for Architecture: Modeling Buildings, Visualizing Design, and Creating Construction Documents with SketchUp Pro and LayOut, 2nd Edition by Michael Brightman
English | August 8th, 2018 | ISBN: 1119383633 | 512 Pages | EPUB | 38.17 MB
 
A guide for leveraging SketchUp for any project size, type, or style. New construction or renovation.

3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
3D Character Development Workshop : Rigging Fundamentals for Artists and Animators
English | 2018 | ISBN: 1683921704 | 248 Pages | True PDF | 71 MB

3D Character Development Workshopis designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.