Tutorials » GFXSHARE4U

Photigy - How to Photograph Products using Optical Spot: BTS of a watch shot
Photigy - How to Photograph Products using Optical Spot: BTS of a watch shot
English | 1hr 10m | Video: 720p
http://www.photigy.com/how-photograph-products-with-optical-spot-broncolor/

 

In this tutorial I am going to show you how effectively can be optical attachments  to create dramatic images of products, and how easy and fast to work with such light modifiers. In this particular shot I was using Broncolor lights, two of them, but options are not limited by Broncolor strobes and light mods.Photigy - How to Photograph Products using Optical Spot: BTS of a watch shot

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Lynda - Python for the C# Developer
Lynda - Python for the C# Developer
MP4 | Video: 720p | Duration: 1:55:26 | English | Subtitles: n/a | 329.1 MB
 
Python is hugely popular, boasts an elegant syntax, and has played a notable role in the rise of the open-source community. While this highly readable language can add value to any developer's toolkit, it can be of particular help to C# developers who want to better grasp how .NET is shifting to embrace the open-source community. In this course, Reynald Adolphe helps to acquaint C# developers with Python by helping them leverage what they already know. Throughout the course, Reynald highlights the similarities and differences between Python and C# as he goes over key concepts such as functions, conditional statements, and how to create and work with classes. He also demonstrates the four pillars of object-oriented programming—abstraction, polymorphism, inheritance, and encapsulation—as he walks through the creation of a salary calculator.

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Lynda - Building Android Apps with Azure
Lynda - Building Android Apps with Azure
MP4 | Video: 720p | Duration: 4:33:36 | English | Subtitles: VTT | 985.0 MB
 
Microsoft Azure offers a wide variety of valuable services that can help mobile developers create engaging apps. In this project-based course, instructor Albert Lo helps Android developers get up to speed with these services as he steps through how to create a fully-functional bookmarking app using an Azure backend. Discover how to set up and configure a minimal Azure backend, set up Gradle library modules, and use Azure authentication. Plus, learn about Azure client library queries and operations, bookmark UI functionality, offline sync and conflict resolution, and more.

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Lynda - TypeScript: Upgrades and Features
Lynda - TypeScript: Upgrades and Features
MP4 | Video: 720p | Duration: 1:15:27 | English | Subtitles: VTT | 165.9 MB
 
Like all javascript-based technologies, TypeScript is changing rapidly as it grows. This course introduces the new kinds of types and the approaches to interacting with them, as well as other features of this rapidly evolving scripting language. Instructor Emmanuel Henri shows how to take advantage of the latest features in TypeScript, as well as critical updates from previous versions, such as type tagging, generators and iterators, and control flow analysis. By the end of the course, even well-versed TypeScript programmers will have found something new to add to their daily workflow.

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Flippednormals - Modeling Characters for Games
Flippednormals - Modeling Characters for Games
English | 5+ hrs | Project files | Video: 1080p
http://flippednormals.com/products/modeling-characters-for-games/
 

In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.

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The Gnomon Workshop - Introduction to Visual Effects for Games in Unreal
The Gnomon Workshop - Introduction to Visual Effects for Games in Unreal
English | Video: 1080p | 9+ hrs
http://www.thegnomonworkshop.com/tutorials/introduction-to-visual-effects-for-games-in-unreal

 

In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.

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World Machine: Texturing with images
World Machine: Texturing with images
English | 56m | Video: 720p
 

Want to have realism in your textures? join this course I will teach you:
- What images work best
- where to find them
- How to organise them
- How to use them in World Machine
- How to distribute the image categories in World Machine.

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The Hero Shot: How To Light And Composite Product Photography (Complete)
The Hero Shot: How To Light And Composite Product Photography (Complete)
Video: 1080p | English | 13+ hours | Project files | 20.42 GB
http://fstoppers.com/product/hero-shot-how-light-and-composite-product-photography

 

The Hero Shot is a 13 hour video tutorial on product photography taught by Commercial Photographer and Digital Artist Brian Rodgers Jr. This video is a digital download and can be watched immediately after purchasing. The video files in this tutorial are unlocked and can be watching on a computer, phone, tablet, or TV.

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Photoshop CC: Lifestyle Photography Retouching

Photoshop CC: Lifestyle Photography Retouching

http://www.udemy.com/lifestyle-photography-retouching

Rocky Ground in Substance Volume 1 to 3
Rocky Ground in Substance Volume 1 to 3
English | 5+ hrs | Video: 720p | Project files
 
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

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